You can make a playable game in Godot 4 this weekend. This guide walks you through creating a simple 2D game from scratch — no prior experience needed. By the end, you’ll understand scenes, nodes, GDScript, and have a working game.
Quick Answer
- Time needed: 4-8 hours for your first game
- Prerequisites: None (complete beginner friendly)
- What you’ll make: A simple dodge-the-enemies game
- Skills learned: Scenes, nodes, GDScript basics, collision, UI
Step 1: Install Godot 4
Download Godot from godotengine.org. Choose the standard version (not .NET unless you want C#).
- No installation needed — just extract and run
- Works on Windows, Mac, and Linux
- Only ~120 MB download
Step 2: Create Your Project
- Open Godot → New Project
- Name it “MyFirstGame”
- Choose a folder location
- Select “Compatibility” renderer (best for 2D)
- Click “Create & Edit”
Step 3: Understand the Basics
Everything in Godot is nodes and scenes:
- Node: A single game element (sprite, sound, collision)
- Scene: A collection of nodes saved as a reusable file
- Your player? A scene with sprite + collision + script nodes
Step 4: Create the Player
- Scene → New Scene
- Add CharacterBody2D as root (for movement)
- Add Sprite2D child (for visuals)
- Add CollisionShape2D child (for physics)
- Save scene as “player.tscn”
Step 5: Add Player Movement
Attach a script to your player node:
extends CharacterBody2D
var speed = 400
func _physics_process(delta):
var velocity = Vector2.ZERO
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
velocity = velocity.normalized() * speed
move_and_slide()
Step 6: Create the Main Scene
- Create new scene with Node2D as root
- Instance your player scene (drag player.tscn in)
- Add enemies and obstacles
- Set as main scene (Project → Project Settings → Main Scene)
Step 7: Add Collision Detection
Connect the body_entered signal to detect when player hits enemies:
func _on_body_entered(body):
if body.is_in_group("enemies"):
game_over()
Pro Tips
- Use the official tutorial: Godot’s built-in “Your First 2D Game” is excellent
- Start smaller than you think: Pong before Platformer
- Test constantly: Press F5 to run your game
- Read error messages: They’re actually helpful in Godot
- Join the Discord: The Godot community helps beginners daily
FAQ
Q: Do I need to know programming?
A: No. GDScript is designed for beginners. You’ll learn as you go.
Q: Should I use GDScript or C#?
A: Start with GDScript. It’s simpler and better documented for Godot.
Q: How long until I can make “real” games?
A: 3-6 months of consistent practice for polished indie games.
Summary
Making your first game in Godot 4 is achievable in a single weekend. Start with the official beginner tutorial, focus on tiny games first, and don’t worry about making it perfect. The goal is to finish something — polish comes later.
































































































































































































































