My previous article detailing important information necessary to understanding most of the blathering that goes on in this article can be found here: http://www.slashskill.com/league-of-legends-beginners-guide-to-toplane/
Hello my dear friends! It's absolutely lovely to see you all again my dearest friends. Its time to discuss my absolute favorite role in League of Legends. Oh yes, it's finally that time. We're going to learn about ADC! Woohoo! It's been a long educational journey for us all, and we still have two roles to learn about after this, but I just couldn't put off talking about ADC for any longer! Now who's ready to shoot somebody?
Now, ADC is an interesting role because basically, the whole point of it is to be a super squishy, high-damage, ranged, physical damage dealer. You might ask me; "Bazzlie, where do babies come from?" To which I respond by rescinding my usual statement regarding there being no stupid questions, only stupid people. Afterward, you might hopefully ask me; "What good is being a squishy-squishy?" To which I would respond with, "Nothing is good about it, but teams need someone who can siege, clean up in teamfights from a distance and whittle down their front-line when you're all together doing the ever fun and awkward 'What moron is going to screw up?' dance before a teamfight."
ADCs generally go to the bottom lane with a Support hanging out with them. You might ask me, "But Bazzlie, how can you get good farm with another person there?" To which I would promptly tell the person next to you to duct tape your mouth for repeatedly interrupting my teaching with relentless questions. I would then explain that the support doesn't take farm from you, they can make money through special gold-income items designed for supports to use specifically so that they can focus on letting the ADC farm while they do whatever it is that the specific support champion is good at.
Now where was I? Oh yes; for the usual start to the article, the geography of bottom lane, which is where you'll be spending a good portion of your time as an ADC, provided of course things go smoothly for you, which hardly happens in bottom lane, it's just full of chaos and good old fashioned violent fun! Now of course, the bottom lane, as pictured to the right, is located in the lower-right corner of the map.
Similar to top lane, there's a line of brush along the wall at the edge of the map, but instead of three smaller patches, there are two larger ones lining it. Also just beyond the range of vision in the picture, there is a brush on the right side of the river. This is a key place that junglers like to pass through when ganking the lane, so it's super important to keep it warded as often as possible. Other than that it's a fairly uninteresting lane geographically. Keep in mind that it's a longer lane than mid lane, so if you get caught out of position, it's really difficult to get back to your turret unharmed. Or even alive for that matter. It's really important to remember that even with a support helping you, you can easily get yourself killed as an ADC.
Trading and Farming
An important thing to remember is that as an ADC, you really want to be the backline, so keep your distance if possible and try to keep some of your minions in between you and your enemy to block skillshots. Farming is super important as an ADC, like any laner really, but as an ADC, you have an edge. This edge of course is the fact that your auto-attacks are as strong as most AD melee champions, but also from range which makes farming so much easier as an ADC. To prevent you from this though, most Supports these days are oppressive poking/hooking machines that will do everything they can to get you killed, or at least prevent you from farming. Couple that with the fact that some ADCs have higher auto-attack range than others, it can be really hard to keep farming as an ADC if your opponents decide to be obnoxious all game. It's important to always try to win trades as often as possible. Most supports don't do heavy damage by themselves with a few notable exceptions, so as an ADC you're responsible for getting that damage out that wins you the trades or even gets you a kill.
Try, also, to always be on the move so you can dodge things that can easily kill you. This applies to all laners of course, but as an ADC you have twice the amount of scary stuff to dodge in lane. So along with keeping your distance and making sure you have minions in between you and your enemies, always stay mobile just so you have an easier time dodging the hellish things some supports and ADCs can do to you.
Now as for other dangers like roamers and jungler ganks, you always need to remember that the support isn't your slave, you're responsible for yourself, not them. They're just with you to try and help. Also, as much as I love ADCing personally, I've noticed that most ADC players think that they are the stars of the show and should get every kill, and whine when they don't get a kill. When playing League of Legends, it's important to check your ego at the door and work together as a TEAM.
Now that that bit of unpleasantness is over with, let's get to why ADCs are critical to a team's success in the late-game. ADCs have a lot of consistent ranged damage, which means they can easily dispatch a whole team in a teamfight if their opponent isn't paying attention. Not to mention, on top of that, quite a few ADCs have Shredding abilities, which are abilities that reduce armor and/or magic resist. This is so key because no matter how big and beefy a tank is, a good ADC can still do lots of damage to them. Also, ADCs tend to be the best sieging champions usually, because they can do lots of damage to turrets if given the chance to attack it. They can really get the job done quickly.
It's super key that as an ADC, you can clean up in a teamfight, It's not uncommon for an ADC to get a triple, quadra or even a Pentakill at the end of a teamfight just because they can clean it up if their team can keep them safe. That being said, it's also not uncommon for ADCs to go balls-to-the-wall right at the beginning and get themselves killed a half second into the fight. This is what tends to separate good ADCs from bad ones. Some champions are better at surviving these though, usually due to high mobility,but even with those abilities, always try to keep your distance and position in mind when in a teamfight.
Speaking of certain champions, let's get to my next topic, shall we?
#1 - Ashe
Ashe is a personal favorite of mine, and she was my first ADC. This isn't uncommon because she's just a solid all-around champion, despite what people might say about her. She might not have the mobility of other champions, but she can hit hard and has a permanent slow, a global ultimate ability and even bonus gold income and vision. In the right hands, Ashe is incredible. For inexperienced players however, she has a relatively simple kit that's easy to understand and try out to learn the role.
- Her passive is called Focus, which when out of combat, begins to quickly stack up to 100. When it reaches 100, her next auto-attack will automatically crit. When she has crit built with items, this will increase the amount of stacks she will always have, based on the percentage of crit she has. This of course makes it so that her guaranteed crits are more frequent, which is just good bonus damage. This passive is very important to either snag a last-hit in lane or do surprisingly significant harrass damage to your opponent.
- Her first ability (Q) is called Frost Shot. This ability is a Toggle ability, which means when turned on, it's always active until turned off. This ability when toggled on, causes her auto-attacks to take a small amount of mana, and said mana makes her auto-attacks slow the enemy, which means with enough mana, she can basically slow somebody permanently.
- Her second ability (W) is called Volley, and this ability shoots out a cone AoE of frost arrows that deal physical damage to the first target each arrow hits and slows them.
- Her third ability (E) is called Hawkshot, this ability passively grants Ashe a small amount of bonus gold when killing monsters, minions or even champions. If that alone wasn't enough, when she activates it, she fires a bird towards the targeted location, providing vision along the way and a burst of vision at the location.
- Her ultimate ability (R) is called Enchanted Crystal Arrow, and this ability fires a comically large arrow of ice in the direction she fires it. This is a Global ability, which means it can be used to hit anywhere on the map from any location. This specific one will pass over monsters and minions and not stop until it goes off the map or hits an enemy champion. When it hits, it deals magic damage in a small explosion of ice and stuns the enemy(s) hit by it, stunning for longer the farther away it was fired from, up to 4 seconds.
Ashe is all in all a seriously underrated ADC, she has one of the highest auto-attack ranges, making her very safe, and she can effectively chase people down with ease. Her ultimate can also turn the tide of a teamfight in a split second, not to mention it can also help other laners without her even taking a step out of bottom lane. On top of all this, she's ridiculously cheap to buy.
#2 - Sivir
Sivir is a very fun champion that's in an extremely good place right now. This is because, despite her low auto-attack range, she has ridiculous minion wave clearing capabilities and the ability to just negate spells and abilities used on her. Not to mention she can chase people down/escape extremely well. All of these qualities in a relatively easy to learn package? Yes ma'am Pam.
- Her passive is called Fleet of Foot, and this makes her gain a short burst of movement speed when she attacks an enemy champion.
- Her first ability (Q) is called Boomerang Blade, and this ability is a skillshot ability, which means it goes forward in a line. This ability damages each enemy it passes through, and returns to Sivir, dealing damage on the way back.
- Her second ability (W) is called Ricochet, which when activated, it causes her next three auto-attacks to bounce off of any enemies nearby, hitting each one of them once per auto-attack. This combined with her Q makes her incredibly great at farming and harassing.
- Her third ability (E) is called Spell Shield, which when activated, puts a shield on Sivir that lasts for a few seconds and will negate the next enemy ability cast on her, also giving her a small chunk of mana when successful. This is incredible if you can predict what the enemy is going to do.
- Her ultimate ability (R) is called On the Hunt, which passively increases her auto-attack speed when using Ricochet. When activated, it increases the movement speed of Sivir and any nearby allies for a few seconds.
#3 - Caitlyn
Caitlyn, commonly dubbed the safest ADC in the game. This is due to her having the highest natural auto-attack range in the game, meaning she can poke and harass without even getting hit if played carefully enough. Caitlyn is also a lane-control machine. She can Zone people very effectively, (forcing them back away towards their turret) and her ultimate lets her snipe people from quite far away.
- Her passive is called Headshot, this makes her auto-attacks stack up to 8 and at 8 stacks, her next auto-attack deals bonus damage. 50% bonus damage is dealt to champions and 150% is dealt to minions and monsters.
- Her first ability (Q) is called Piltover Peacemaker, this is a ranged skillshot that fires a big-scary-hook-bullet-thing in a line that deals damage to all that it passes through. It deals slightly less damage for each target it passes through.
- Her second ability (W) is called Yordle Snap Trap, which is an ability that lets her place a small bear trap with a cupcake in it on the ground. This, when stepped on, snares the enemy for a few seconds and deals a small amount of damage to them, She can place up to three of these traps.
- Her third ability (E) is called 90 Caliber Net, this ability is a skillshot that fires a net that slows the first enemy it hits. The best part about this spell though, is that when used, it knocks Caitlyn back a short distance, and can even make her move through thin walls. This is a mobility tool that's incredible for escaping.
- Her ultimate ability (R) is called Ace in the Hole. This ability, when activated, will cause Caitlyn to line up a perfect shot on the target and when it hits, will deal a large amount of damage. This will stop at the first champion it hits though, so it can be blocked by the target's teammates. Usually this is used to finish an enemy off when they think that they got away with low health.
Caitlyn may not be as cheap as the other two, but she's not super expensive either and is well worth the price, she's an incredibly safe ADC with decent mobility and surprising harass and minion wave clearing potential. She's also fairly easy to understand and forgiving to pick up and try for the first time.
We've come to the end of my glorious article detailing the magical wonders and delightful-
...The role called ADC. Thanks for reading everybody! Now next time I'll be getting into the ADCs' bot buddies, Support; and as always, good luck on the Rift you silly Summoners!