In Echoes of Aincrad, your weapon is your class. There are six Echoes of Aincrad weapons to choose from, and the one you carry decides how you attack, whether you can hold a shield, and even how you dodge. The good news for anyone agonizing over the choice at launch: you can swap weapon types between quests, so nothing locks you in for the whole game. This guide breaks down all six weapon types, how Sword Skills and stamina tie into each, how your partner fits in, and which weapon suits which playstyle. It is built from the official Bandai Namco starter and demo guides for the July 10, 2026 release on Steam, PS5, and Xbox Series X|S.
If you have played the demo, this maps directly onto what you already have your hands on. If you are picking your first weapon at launch, start here.
Key Takeaways
- Weapon equals class: the six types are Sword and Shield, Two-Handed Axe, Dagger, Rapier, Two-Handed Sword, and Mace.
- You are not locked in: you can change weapon type between quests, so experiment freely.
- Only three can hold a shield: Sword and Shield, Rapier, and Mace pair with a shield; the two-handed weapons and Dagger do not.
- Sword Skills come from use: defeating enemies with a weapon earns Weapon EXP and unlocks Sword Skills, and you can equip up to three at a time.
- Best starter: Sword and Shield is the balanced tutorial weapon, while Dagger suits aggression and the two-handed weapons hit hardest against bosses.
How Echoes of Aincrad Weapons Work
Combat is real time, built on light attacks, heavy attacks, special attacks, parries, and evasion. Every one of those actions draws from your Stamina, shown as SP. Let it run dry mid-fight and you are left open, so managing SP is the core skill that sits underneath every weapon.
Your weapon choice shapes that rhythm. It sets your attack speed, your reach, whether you carry a shield, and how you evade. It also decides which Sword Skills you can learn, since those are tied to the weapon type you fight with. Because you can switch types between quests, treat the six weapons as loadouts to rotate through, not a permanent commitment. This is the closest thing Echoes of Aincrad has to a class system, and it is worth trying more than one.
All 6 Weapon Types

Here is the quick comparison, followed by the detail on each.
| Weapon | Style | Shield? | Best For |
|---|---|---|---|
| Sword and Shield | Balanced | Yes | New players and all-rounders |
| Two-Handed Axe | Slow, area attacks | No | Crowd control and reach |
| Dagger | Fast, short range | No | Aggressive, mobile play |
| Rapier | Chained combos | Yes | Technical, counter-focused play |
| Two-Handed Sword | Heavy, charged hits | No | Burst damage on bosses |
| Mace | Staggering blows | Yes | Breaking enemy defenses |
Sword and Shield
The balanced starter, and the weapon you begin the tutorial with. It offers both offense and defense, and you can unequip the shield for faster movement when you want to push the attack. If you are unsure where to begin, this is the safe pick that teaches you the fundamentals without punishing mistakes.
Two-Handed Axe
A slow but aggressive weapon with powerful area-of-effect attacks and long reach. It cannot be paired with a shield, so you trade defense for the ability to hit several enemies at once. Strong when packs of monsters close in and you want to swing through all of them.
Dagger
Light and quick, the Dagger hits often but has shorter range and lower average damage per strike. It can also be thrown for a ranged attack, and it does not use a shield. This is the weapon for relentless, mobile players who want to stay on top of an enemy and chip it down.
Rapier
A light sword with long reach and a flowing style that chains attacks together and counters enemies. It works with a shield, which makes it one of the more forgiving offense-focused options. Rewards players who like to read an enemy and answer with combos and counters rather than raw power.
Two-Handed Sword
The heavy hitter. It deals high damage through charged attacks but has low maneuverability, and equipping it changes your dodge into a roll. It cannot hold a shield. When you need to burst a boss down in a short window, this weapon delivers the biggest single hits in the game.
Mace
Heavier attacks than a sword, built around staggering and breaking through enemy defenses to knock them down. It pairs with a shield, so you keep a defensive option while you pressure a target’s guard. A great answer to enemies that block or armor up.
Sword Skills: Unlocking and Equipping

Sword Skills are the special techniques, or technics, at the heart of combat. You unlock them by using a weapon type to defeat enemies, which earns Weapon EXP for that type. The more you fight with a weapon, the more of its Sword Skills open up.
You can equip up to three Sword Skills at a time, chosen from the ones you have unlocked. Because Weapon EXP is tracked per weapon type, committing to one or two weapons early gets you a full skill loadout faster than spreading your attention across all six. You refine your kit further by leveling and collecting materials, upgrading weapons at the Smithy, and spending Growth Points at the Inn.
Partners and Weapon Synergy
You do not fight alone. Each quest lets you bring one to three autonomous partners, and they change how a weapon feels to play. Partners provide Support Skills like healing, buffs, and enemy debuffs, plus Combination Skills, coordinated attacks that trigger once enough damage has built up.
Two combat modes shape the teamwork. Switch Mode has a partner draw enemy aggro, which frees a heavy, shieldless weapon like the Two-Handed Sword to line up big hits safely. Free Mode keeps you focused on a single target, which suits fast weapons like the Dagger. Match your partner and mode to your weapon and the whole loadout clicks.
Which Weapon Should You Pick?
There is no single strongest weapon, because you can switch between quests and each one shines in different situations. Pick by how you like to fight:
- New to the game: Sword and Shield. It is the tutorial weapon for a reason, forgiving and flexible.
- Fast and aggressive: Dagger, for constant pressure and a ranged throw.
- Boss burst: Two-Handed Sword, for the biggest charged hits.
- Groups of enemies: Two-Handed Axe, for area attacks and reach.
- Combos and counters: Rapier, which keeps a shield while chaining attacks.
- Enemies that block: Mace, to stagger and break their guard.
A practical plan for launch: start with Sword and Shield through the tutorial, then branch into one heavy weapon and one fast weapon so you have an answer for both bosses and swarms. This is a new game climbing the Steam charts, and its combat rewards experimenting early while everyone is still learning it.
Frequently Asked Questions
How many weapons are in Echoes of Aincrad?
There are six weapon types: Sword and Shield, Two-Handed Axe, Dagger, Rapier, Two-Handed Sword, and Mace. Your weapon acts as your class, and you can switch between types when you are not on a quest.
What is the best weapon for beginners in Echoes of Aincrad?
Sword and Shield is the best starting weapon. It is the tutorial weapon, balances offense and defense, and lets you unequip the shield for faster movement once you are comfortable. From there, try a heavy weapon and a fast weapon to see what fits your style.
Which weapons can use a shield in Echoes of Aincrad?
Sword and Shield, Rapier, and Mace can all be paired with a shield. The Two-Handed Axe, Two-Handed Sword, and Dagger cannot. Equipping the Two-Handed Sword also changes your dodge into a roll.
How do Sword Skills work in Echoes of Aincrad?
Sword Skills are special techniques unlocked by defeating enemies with a weapon type, which earns Weapon EXP for that type. You can equip up to three Sword Skills at a time from the ones you have unlocked, so focusing on one or two weapons fills out your kit faster.
Can you change your weapon in Echoes of Aincrad?
Yes. You can change your weapon type between quests, so your early choice is not permanent. Weapon EXP is tracked separately for each type, so switching resets your Sword Skill progress for the new weapon.
Gear for Long Aincrad Runs
Echoes of Aincrad is a real-time action RPG that plays best with a controller in hand and clear audio for reading attack timings. This trio covers the inputs, the sound, and the screen for long clearing runs. As of July 2026, these are the prices from the deals database.
Xbox Wireless Controller
A comfortable, low-latency pad that pairs with PC out of the box for the game’s dodge-and-parry combat.
LG 27G640A-B Ultragear QHD
A fast 27-inch QHD panel that keeps Sword Skill timings and boss tells crisp.
Logitech G PRO X Wireless
Clear positional audio so you catch wind-ups and partner cues in the middle of a busy fight.
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Summary
Echoes of Aincrad gives you six weapons that double as classes: Sword and Shield for balance, Two-Handed Axe for crowds, Dagger for speed, Rapier for combos, Two-Handed Sword for burst, and Mace for breaking guards. Only Sword and Shield, Rapier, and Mace carry a shield, and every type unlocks its own Sword Skills through use, up to three equipped at a time. Since you can switch between quests, the smart move is to learn Sword and Shield first, then keep a heavy and a fast option ready.
With the weapon basics down, the next steps are picking your Sword Skills and pairing the right partner for each fight. If you enjoy real-time action combat, our breakdowns of Crimson Desert’s combat and Onimusha: Way of the Sword cover two more action games worth watching this year.