Coding

Guides, news, and reviews for developers.

AI Pixel Art Generators Compared: Costs, Techniques, and Cleanup Tools
Coding 114 09/21/26

AI Pixel Art Generators Compared: Costs, Techniques, and Cleanup Tools

Compare each major AI pixel art generator by cost, technique, cleanup, and output, then learn when a custom pipeline gives your game…

Unity 7 Release Date, Features, and How to Prepare Your Project
Coding 113 08/27/26

Unity 7 Release Date, Features, and How to Prepare Your Project

Unity 7 release date, beta timeline, confirmed features, CoreCLR changes, and the steps Unity 6 developers should take before upgrading their projects.

Godot 4 Multiplayer: Host, Join, Spawn, and Sync With MultiplayerSpawner and RPCs
Coding 140 07/28/26

Godot 4 Multiplayer: Host, Join, Spawn, and Sync With MultiplayerSpawner and RPCs

Godot 4 multiplayer tutorial: host and join with ENetMultiplayerPeer, spawn players with MultiplayerSpawner, sync state, and keep the server in charge.

Godot 4 UI: Build a HUD With Control Nodes and Bind It With Signals
Coding 200 07/06/26

Godot 4 UI: Build a HUD With Control Nodes and Bind It With Signals

Godot 4 UI guide: build a HUD with Control nodes, anchors, and containers, then bind a health bar with signals for controlled,…

Godot 4 2D Animation: Animate a Character With AnimatedSprite2D (and When to Switch to MultiMesh)
Coding 181 07/05/26

Godot 4 2D Animation: Animate a Character With AnimatedSprite2D (and When to Switch to MultiMesh)

Godot 4 2D animation guide: animate a character with AnimatedSprite2D and SpriteFrames, drive it from movement, react with signals, and scale up…

Godot 4 TileMapLayer: How to Build 2D Levels and Migrate From the Old TileMap
Coding 250 07/05/26

Godot 4 TileMapLayer: How to Build 2D Levels and Migrate From the Old TileMap

Godot 4 TileMapLayer explained: create a TileSet, paint 2D levels, add collision, script tiles with set_cell, and migrate from the deprecated TileMap…

Godot 4 Signals Explained: How to Connect, Emit, and Use Custom Signals in GDScript
Coding 129 07/05/26

Godot 4 Signals Explained: How to Connect, Emit, and Use Custom Signals in GDScript

Godot 4 signals explained: connect built-in and custom signals, emit with .emit(), pass typed arguments, and use await and connection flags. GDScript…

Godot 4 2D Platformer Controller: Movement, Jumping, and Game-Feel Tricks That Make It Click
Coding 140 07/05/26

Godot 4 2D Platformer Controller: Movement, Jumping, and Game-Feel Tricks That Make It Click

Build a Godot 4 2D platformer controller in GDScript: movement, jumping, coyote time, jump buffering, and variable jump height, with the full…

Game Architecture Patterns Explained: Singleton vs Service Locator vs Event Bus (Unity and Godot)
Coding 222 06/04/26

Game Architecture Patterns Explained: Singleton vs Service Locator vs Event Bus (Unity and Godot)

Game architecture patterns compared with simple Unity (C#) and Godot (GDScript) examples: singleton managers, service locator injection, and event bus signals.