Coding

Guides, news, and reviews for developers.

Godot 4 UI: Build a HUD With Control Nodes and Bind It With Signals
Coding 55 07/06/26

Godot 4 UI: Build a HUD With Control Nodes and Bind It With Signals

Godot 4 UI guide: build a HUD with Control nodes, anchors, and containers, then bind a health bar with signals for controlled,…

Godot 4 2D Animation: Animate a Character With AnimatedSprite2D (and When to Switch to MultiMesh)
Coding 33 07/05/26

Godot 4 2D Animation: Animate a Character With AnimatedSprite2D (and When to Switch to MultiMesh)

Godot 4 2D animation guide: animate a character with AnimatedSprite2D and SpriteFrames, drive it from movement, react with signals, and scale up…

Godot 4 TileMapLayer: How to Build 2D Levels and Migrate From the Old TileMap
Coding 34 07/05/26

Godot 4 TileMapLayer: How to Build 2D Levels and Migrate From the Old TileMap

Godot 4 TileMapLayer explained: create a TileSet, paint 2D levels, add collision, script tiles with set_cell, and migrate from the deprecated TileMap…

Godot 4 Signals Explained: How to Connect, Emit, and Use Custom Signals in GDScript
Coding 39 07/05/26

Godot 4 Signals Explained: How to Connect, Emit, and Use Custom Signals in GDScript

Godot 4 signals explained: connect built-in and custom signals, emit with .emit(), pass typed arguments, and use await and connection flags. GDScript…

Godot 4 2D Platformer Controller: Movement, Jumping, and Game-Feel Tricks That Make It Click
Coding 25 07/05/26

Godot 4 2D Platformer Controller: Movement, Jumping, and Game-Feel Tricks That Make It Click

Build a Godot 4 2D platformer controller in GDScript: movement, jumping, coyote time, jump buffering, and variable jump height, with the full…

Game Architecture Patterns Explained: Singleton vs Service Locator vs Event Bus (Unity and Godot)
Coding 86 06/04/26

Game Architecture Patterns Explained: Singleton vs Service Locator vs Event Bus (Unity and Godot)

Game architecture patterns compared with simple Unity (C#) and Godot (GDScript) examples: singleton managers, service locator injection, and event bus signals.

WordPress Transients API: How to Cache Expensive Queries and Speed Up Your Site
Coding 76 03/25/26

WordPress Transients API: How to Cache Expensive Queries and Speed Up Your Site

How to use the WordPress Transients API to cache database queries, API responses, and computed data. Covers production patterns, object cache backends,…

Headless WordPress: When It Makes Sense and When You Should Stay Traditional
Coding 92 03/25/26

Headless WordPress: When It Makes Sense and When You Should Stay Traditional

Four approaches to building with WordPress in 2026: traditional, custom-code builders like Bricks, hybrid headless, and full headless. Decision framework included.

How to Host Multiple WordPress Sites on One Server
Coding 65 03/21/26

How to Host Multiple WordPress Sites on One Server

Three ways to host multiple WordPress sites on one server: manual VPS, managed platforms like Cloudways and ScalaHosting, and managed hosting like…