On June 2, 2026, Santa Monica Studio revealed God of War Laufey, and for the first time in the franchise’s 21-year history, the mainline lead is not Kratos. Faye, his late wife, takes the controller while Kratos moves to the background. Two days later the fanbase is still arguing about it. God of War Laufey is the loudest example of a trend that has been building for years: established, male-led franchises handing the spotlight to a female character. Sometimes it works beautifully. Lately, though, it has started to feel like a reflex rather than a creative choice, and that is the part worth talking about honestly.
Key Takeaways
- The trend is real and accelerating: God of War, Ghost of Tsushima, and others have recently moved their established male leads aside for a female protagonist.
- Strong female leads are great: Samus, Lara Croft, and Aloy prove that female-led games built as their own thing are some of the best in the medium.
- Zelda showed the right way: Echoes of Wisdom gave Princess Zelda her own game instead of turning a Link game into a Zelda game, and it landed.
- The line is the mainline: a spin-off like Uncharted: Lost Legacy works because it does not come at the expense of the main series. Benching Kratos in a numbered God of War crosses that line.
- Our take: these franchises are successful because of their heroes. Build new female-led IP and give women their own series rather than retconning beloved protagonists out of theirs.
What Just Happened With God of War Laufey
God of War Laufey, revealed during the June 2, 2026 State of Play, makes Faye the playable lead of a mainline God of War for the first time. The setup is clever on paper: Faye wakes after her own funeral in the Everywhen, the afterlife of the gods, and fights to protect the plans she left behind for Kratos and Atreus. Deborah Ann Woll reprises Faye, with Jack Quaid and Perlina Lau joining the cast. Creative head Cory Barlog has framed Kratos as the series’ core and Faye as a branch the studio wants to grow alongside him.

Here is the thing: the framing is the whole argument. A spin-off about Faye would be an easy yes. A mainline God of War where Kratos rides in the back of the sled is a different decision, and the fanbase clearly felt the difference within hours.
The Franchises That Made the Swap
God of War is not alone. Several major series have recently shifted their lead from an established male character to a new or existing female one. Here is where the notable cases land.
| Game | The Change | Type | How It Landed |
|---|---|---|---|
| God of War Laufey (2026) | Faye leads, Kratos sidelined | Mainline | Fans sharply divided at reveal |
| Ghost of Yotei (2025) | Atsu replaces Jin | Standalone sequel | Strong sales and reviews, some pushback |
| Zelda: Echoes of Wisdom (2024) | Zelda is playable, not Link | Her own game | Well received |
| Mass Effect Andromeda (2017) | Ryder replaces Shepard as a new lead | New protagonist | Rocky launch, franchise stalled |
| Uncharted: Lost Legacy (2017) | Chloe and Nadine, no Nathan Drake | Spin-off | Praised, did not touch the main series |
The pattern in that table is the entire point. The cases that worked cleanest were the ones that did not displace a beloved mainline hero. Lost Legacy is a great game precisely because Nathan Drake already got his finale in Uncharted 4, so Chloe’s story added to the universe instead of taking from it. The contested cases are the ones that move the established lead out of the numbered entry that carries their name. For the franchises navigating that, our breakdown of every Assassin’s Creed game in order shows how giving players the choice of a male or female lead has been one way to thread the needle.
The Female Leads That Always Worked
None of this is an argument against women leading games. The opposite, actually. Some of the most iconic protagonists in the medium are women, and they worked because their games were built around them from day one.
- Samus Aran (Metroid, 1986): one of gaming’s earliest and most respected leads, and the entire franchise was designed around her from the start.
- Lara Croft (Tomb Raider, 1996): a cultural icon who carried her series for nearly three decades without ever needing to be a swap for someone else.
- Aloy (Horizon Zero Dawn, 2017): proof that a brand-new IP with a female lead can become a flagship franchise in a single generation.
Notice what these three have in common. Nobody was removed to make room for them. They are not Master Chief with a different helmet or Nathan Drake recast. They are their own heroes, in their own worlds, and that is exactly why they endured. The lesson the industry should be taking from Samus and Aloy is not “swap the lead,” it is “build her a franchise.”
Zelda Did It Right: Her Own Game

The Legend of Zelda: Echoes of Wisdom, released September 26, 2024, is the blueprint. For the first time in a mainline Zelda, you play as Princess Zelda instead of Link, and it was also the first Zelda directed by a woman, Tomomi Sano, in the series’ 38-year history. It was well received, and it is worth understanding exactly why it sidestepped the backlash that follows other swaps.
Echoes of Wisdom is a Zelda game, headlined by Zelda, with its own subtitle and its own identity. Nintendo did not take a numbered Link adventure and hand it to Zelda. They gave Zelda a game that is hers. That distinction is everything. It is the difference between expanding a universe and overwriting it. If the next mainline The Legend of Zelda made Zelda the hero and quietly retired Link, that would feel as off as a Mario game where you only play as Peach. Echoes of Wisdom proved you never need to do that. You can just make the game about her.
How the Community Is Reacting
It would be dishonest to pretend the reaction is one-sided, because it is not. There are real arguments on both ends.
The Case That It Is Normal
- Surveys suggest 63% of gamers are more likely to play a game with diverse characters, rising to 72% among players aged 18 to 24.
- Ghost of Yotei sold over 3.3 million copies and won Adventure Game of the Year, so the audience clearly showed up.
- Uncharted: Lost Legacy proved a series can thrive without its original frontman when the story justifies it.
- Fresh perspectives keep long-running franchises from going stale.
The Case That It Goes Too Far
- Fans feel protective of established protagonists and the lore those characters anchor.
- Mass Effect Andromeda is the cautionary tale of a swap landing badly and stalling a franchise for years.
- Benching a hero in the numbered entry that bears his series name reads as replacement, not expansion.
- When several big franchises do it at once, it starts to look like a trend chasing itself.
The healthy version of this debate is about craft and continuity, not about whether women belong in lead roles. They obviously do. The unhealthy version, which shows up in every comment section, drags it into attacks on the characters or the people who make them. That noise is worth ignoring. The real question underneath all of it is simpler and fair to ask: was this the right creative call for this specific franchise?
Our Take: It Has Gotten a Bit Out of Hand
Here is where we land. We love a great female lead, and we will champion the next Samus or Aloy loudly. But the recent wave of moving established male protagonists out of their own mainline games has gotten a bit out of hand, and it is worth saying plainly.
These franchises are successful for a reason. Kratos carried God of War from a brutal Greek revenge story to one of the most acclaimed character arcs in gaming. Jin Sakai gave Ghost of Tsushima its soul. Those heroes are not interchangeable set dressing, they are why the audience showed up. A spin-off starring a new character is a wonderful idea, but it only works when it does not come at the expense of the main series. Lost Legacy understood that. Laufey, as a numbered God of War that sidelines Kratos, does not, no matter how the studio frames the branch.
The fix is not complicated, and it is better for everyone. Give women their own franchises. Build new IP with female leads and let them become the next icons, the way Aloy did. Make the spin-off and let it stand beside the mainline instead of replacing it. Hand a beloved character their own subtitled game, the way Zelda got Echoes of Wisdom. Do that, and you get more great games and fewer pointless culture-war fights. Keep swapping mainline heroes instead, and you get neither.
Gear for Your PlayStation Backlog
Whatever side of this you land on, most of these games live on PlayStation, and a long backlog deserves comfortable gear. Here is affordable kit for marathon sessions, with live prices as of June 2026. If you are also upgrading storage for all these big installs, our guide to the best PS5 SSDs with heatsinks covers the drives worth buying.
BENGOO G9000 Gaming Headset
Cheap, comfortable stereo sound for long story campaigns.
PS5 Controller Charging Station
Keep two DualSense controllers topped up between sessions.
eXtremeRate Thumb Grip Caps
Better grip and aim for combat-heavy games like God of War.
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Frequently Asked Questions
Is God of War Laufey replacing Kratos?
Faye is the playable lead of God of War Laufey, the first mainline entry not headlined by Kratos in the franchise’s 21-year history. Santa Monica Studio’s Cory Barlog has framed Kratos as still central to the series and Faye as a parallel branch, so it is positioned as an expansion rather than a permanent replacement. Fans are divided on whether a numbered entry was the right place for it.
Why do some gamers dislike swapping male leads for female ones?
The objection is usually about continuity and craft rather than the character’s gender. Long-time fans feel protective of established protagonists and the stories built around them, and worry when a hero is moved out of the numbered series that bears their name. The healthiest version of the debate asks whether the swap was the right creative call for that specific franchise.
What is the difference between Ghost of Yotei and a spin-off like Uncharted: Lost Legacy?
Lost Legacy is a standalone spin-off that arrived after Nathan Drake’s story concluded in Uncharted 4, so it added to the universe without displacing the main series. Ghost of Yotei is a standalone sequel that moves the franchise forward with a new lead, Atsu, in place of Jin. Both feature female leads, but the spin-off model avoids the sense of replacing a mainline hero.
Was Echoes of Wisdom the first time you play as Zelda?
It is the first mainline Legend of Zelda game with Princess Zelda as the primary playable character, released in 2024. Zelda was playable earlier in third-party CD-i titles in the 1990s and some spin-offs, but Echoes of Wisdom is the first time the core series built a full game around her, and it was also the first Zelda directed by a woman.
Are female-led games actually popular?
Yes. Surveys suggest a majority of players are more likely to try a game with diverse characters, and titles like Horizon, the Tomb Raider reboots, and Ghost of Yotei have sold millions. The debate is not about whether female leads sell, it is about whether replacing an established mainline hero is the best way to deliver them.
Summary
Female leads are not the problem, and they never were. Samus, Lara, and Aloy are proof that women carry franchises brilliantly when those games are built as their own thing. Zelda: Echoes of Wisdom showed that even a legacy series can spotlight a new hero the right way, by giving her her own game instead of overwriting someone else’s. The friction comes from the other approach: taking a mainline entry of a male-led series and benching the character who built it.
God of War Laufey is the moment this trend went a step too far for us. We will always cheer a great new female-led game, and we will happily play Laufey and judge it on its merits. But the smarter, more durable path is clear: give women their own franchises and new IP, make spin-offs that stand beside the mainline rather than replace it, and stop moving beloved heroes out of the series that bear their names. That is how everyone wins, and it is how the next Samus gets made.