Unity

Tag archive

Game Architecture Patterns Explained: Singleton vs Service Locator vs Event Bus (Unity and Godot)
Coding 90 06/04/26

Game Architecture Patterns Explained: Singleton vs Service Locator vs Event Bus (Unity and Godot)

Game architecture patterns compared with simple Unity (C#) and Godot (GDScript) examples: singleton managers, service locator injection, and event bus signals.

Game Data Manager: How to Centralize, Track, and Save All Your Game Data
Coding 77 03/07/26

Game Data Manager: How to Centralize, Track, and Save All Your Game Data

Build a centralized game data manager using one dictionary, events, and JSON serialization. Full production code for Unity C# and Godot GDScript.

How to Render 1,000+ Game Units on Mobile Without Killing Performance
Coding 152 03/05/26

How to Render 1,000+ Game Units on Mobile Without Killing Performance

Learn the core mobile game optimization techniques for rendering 1,000+ units on any device. Covers GPU instancing, ECS, object pooling, and engine-specific…

The Complete Game Development Roadmap: From Zero to Your First Published Game
Coding 147 02/03/26

The Complete Game Development Roadmap: From Zero to Your First Published Game

Learn exactly how to make your first game, step by step. This roadmap covers choosing an engine, learning fundamentals, building projects, and…

Godot vs Unity in 2026: Which Game Engine Should You Choose?
Coding 231 02/03/26

Godot vs Unity in 2026: Which Game Engine Should You Choose?

Godot or Unity? Compare learning curves, 2D/3D capabilities, pricing, and job market reality to choose the right game engine for your 2026…

Godot vs Unity in 2026: Which Engine Should You Choose?
Coding 856 01/25/26

Godot vs Unity in 2026: Which Engine Should You Choose?

Godot vs Unity in 2026: Complete comparison for beginners and indie devs. Learn which game engine is right for your project with…

How to Use Scriptable Objects in Unity: A Practical Guide for Game Data
Coding 101 01/25/26

How to Use Scriptable Objects in Unity: A Practical Guide for Game Data

Learn how to use Scriptable Objects in Unity with practical examples: weapon stats, inventory databases, and event systems. Full C# code included.

Slow ScrollRect for Mobile Solution
Coding 1,645 06/18/22

Slow ScrollRect for Mobile Solution

Is your mobile ScrollRect sluggish? Do you need better ScrollRect performance on mobile? tl;dr when you activate/instantiate your ScrollRect UI set your…

OverlapCircleNonAlloc Layermask in Unity not working and the way to Fix it
Coding 7,178 02/20/18

OverlapCircleNonAlloc Layermask in Unity not working and the way to Fix it

Hey all, I ran into this issue when I was trying to use OverlapCircleNonAlloc to find enemies within distance of each other…