Path of Exile is in a strange spot right now. Two versions of the same franchise are running side by side, both getting major updates, and both competing for the same players’ time. PoE 1’s 3.28 Mirage league drops on March 6 with the biggest endgame overhaul in years, while PoE 2 is grinding through early access toward a full 1.0 launch later this year. Here’s where both games stand in 2026 and which one deserves your time.

TL;DR

  • PoE 1 3.28 Mirage launches March 6 with a full Atlas overhaul, Holy skill gems, 40+ Exceptional Support Gems, and a new Scion ascendancy.
  • PoE 2 is currently on 0.4.0 (Last of the Druids) with the Druid class and shapeshifting. Patch 0.5.0 (Return of the Ancients) arrives around May with an endgame rework. It is now live, and minions are one of its strongest archetypes, ranked in our best PoE 2 minion builds guide.
  • PoE 2’s 1.0 full release targets December 2026, with ExileCon in November. GGG is “confident” but hasn’t ruled out early 2027.
  • Both games follow a staggered league schedule, so you can realistically play both without overlap.

What’s new in PoE 3.28 Mirage

Mirage is the biggest PoE 1 expansion in recent memory. The headline feature is the league mechanic itself: you’ll find a captured Djinn on each map, fight the surrounding monsters to free it, and enter the Astral Realm. This “Mirage” is a near-exact copy of your current map layout, letting you replay the map’s content (Blight encounters, Legions, Strongboxes, and more) a second time. Before stepping into the Mirage, you pick one of three wishes that buff either your loot or your character’s power.

The wishes drop new Djinn Coins that you can use on level 20 skill gems to permanently imbue them with a random support gem effect. You can only have one imbued active skill gem per link, so there’s a real decision about where to spend them. There are five coin types total, each pulling from a different support pool. Check our full Djinn Coins guide for farming strategies and all the restrictions.

Atlas overhaul

The endgame got a structural rework. Layout-specific maps are gone. Instead, you drop generic tiered maps (a “Tier 6 map” rather than a “Tier 6 Strand”) and slot them into whatever layout you want on the Atlas screen. The Atlas itself now starts you in the center with four Voidstone slots in each corner, and all endgame content is physically visible as you clear the fog of war. New Astrolabe items add regional content like Abysses or extra modifiers. GGG also removed Cartographer’s Chisels, T17 maps, and several older systems in favor of cleaner progression. This system also changes which layouts you should favorite for farming, since compact maps now outperform open ones for Mirage overlap.

New skills and ascendancy

Mirage adds a new set of Holy-themed skill gems: Holy Hammers (a melee slam that cascades between monsters), Divine Blast (a shield-projected beam that detonates in stages), and Holy Strike (weapon hits that summon undamageable Holy Armaments copying your weapon stats). Over 40 Exceptional Support Gems replace the old Awakened gems, dropping from Atlas bosses via the new Originator Voidstone. These aren’t just stat bumps like their predecessors. They add genuinely new effects. And if you’re looking to get transfigured gems for your build, the Labyrinth’s Divine Font is still the main source.

The Scion also gets a new ascendancy: the Reliquarian. Its Notable passive skills borrow effects from specific unique items (think Astramentis’s “+60 to all attributes” as a passive), and the available bonuses rotate each league. You pick one from the left wheel, one from top or bottom, and one from the right.

QoL highlights: Divination Cards now auto-hand-in on control-click. Divine Orbs show which modifiers they can randomize. Favorite trades get pinned on the Currency Exchange. Shrines take click priority over overlapping monsters.

Top 3 builds to try for Mirage league start

If you’re jumping into Mirage on day one, these three builds cover different playstyles and all work well on a league-start budget:

  1. Lacerate Gladiator (melee). Bleed damage is strong from level 1, and the Gladiator’s block capping gives you serious durability. One of the most proven league starters in PoE history, and 3.28 doesn’t touch it negatively.
  2. Kinetic Fusillade Elementalist (ranged). A wand attack build with automatic targeting and chaining. Clears maps fast with minimal gear investment, and the Elementalist ascendancy smooths out elemental damage scaling early.
  3. Dominating Blow Guardian (minion/melee hybrid). This one benefits directly from Mirage’s new Holy theme. The Guardian’s Sentinel mechanic got improvements in 3.28, and Dominating Blow creates an army of converted monsters that snowballs through maps. Great if you like the summoner playstyle but want to be in the fight yourself.

What about the new Holy skills?

Mirage’s new Holy skill gems (Holy Hammers, Divine Blast, Holy Strike) are the flashiest additions in 3.28, and they’re tempting as a league starter. Holy Hammers in particular looks strong on paper: a melee slam that cascades between targets is exactly what you want for map clear. Divine Blast’s staged detonation could hit hard on bosses, and Holy Strike’s summoned Armaments that copy your weapon stats have real scaling potential.

⚠️ Untested territory. These skills have zero community data behind them. No one has mapped the real DPS ceilings, gem scaling breakpoints, or how they interact with the new Exceptional Support Gems. They could be amazing or they could need a hotfix by day three. If you’re the type who enjoys figuring out new mechanics and doesn’t mind rerolling if things fall flat, go for it. If you want a smooth league start, stick with the proven three above and try Holy skills as a second character once the community has run the numbers.

Where Path of Exile 2 stands right now

Path of Exile 2 Druid in Bear form fighting in a cave with fire effects
The Druid’s Bear form in Path of Exile 2 — one of three animal shapeshifts available in patch 0.4.0.

PoE 2 is running patch 0.4.0, “The Last of the Druids,” which launched on December 12, 2025. The big addition was the Druid class, the seventh playable character, which brings shapeshifting to PoE 2 for the first time. You can shift between human form and three animal forms (Bear, Wolf, and Wyvern), each with its own skill set and combat style. A new weapon type called Talismans triggers the shapeshifting: equip one and you transform into the corresponding animal.

The Druid ships with two ascendancies. The Shaman focuses on spellcasting and elemental damage with charge/buff generation. The Oracle shows you visions of specific skills and stunned enemies, rewarding you with damage boosts when you follow through on those visions. Patch 0.4.0 also added over 20 new Primal Skills, 35+ new support gems, 250+ passive skills on the Druid’s side of the tree, and the Fate of the Vaal challenge league.

The honest assessment: PoE 2 is still in early access, and it shows. The endgame has drawn criticism for being repetitive compared to PoE 1’s thirteen years of layered content. The campaign has four acts (plus mini-acts), and while the moment-to-moment combat feels fantastic, there’s a clear ceiling that players are hitting faster than GGG would like. If you’re already into PoE 2, patch 0.4.0 is solid. If you’re on the fence, the next few patches will be the real test. If you’re brand new to the franchise, check out our PoE 2 beginner guide for a full breakdown of the systems.

What’s coming for PoE 2: 0.5.0 and beyond

GGG has been following a roughly four-month patch cycle for PoE 2: 0.1.0 in December 2024, 0.2.0 in April 2025, 0.3.0 in August 2025, 0.4.0 in December 2025. That puts 0.5.0 around April or May 2026. GGG has confirmed they’ll share full details toward the end of April, with a May launch looking more likely to avoid rushing development.

Here’s what’s expected in 0.5.0 and the rest of 2026:

  • Patch 0.5.0 (May 2026): Major endgame rework, Act 5 campaign content, and likely the Duelist class. This is the patch that needs to address the endgame criticism head-on.
  • Patch 0.6.0 (~August/September 2026): Expected to add Act 6 and push toward campaign completion. GGG has confirmed 1.0 requires six full acts.
  • ExileCon (November 6-8, 2026): Badge pickup Friday, main events Saturday and Sunday, in New Zealand. This is almost certainly where GGG announces the 1.0 launch date.
  • Version 1.0 (~December 2026): Game Director Jonathan Rogers has said GGG is “confident” in a 2026 full release, though he’s acknowledged a worst-case scenario could push it to early 2027. The game “needs to be a real banger” before launch, as Rogers put it.

Not all 12 planned classes will make it into 1.0. Rogers has said it’s “likely” the full roster comes post-launch. Expect 8-9 classes at release based on the current cadence.

When does PoE 2 take the crown?

This is the question the community keeps circling back to, and the Steam numbers tell an interesting story. PoE 2 launched with a massive 578,562 concurrent player peak in December 2024. But that number has dropped hard between content patches. As of February 2026, PoE 2 averaged about 19,800 players per day, with a monthly peak of around 44,000.

PoE 1, meanwhile, keeps surging with every league launch. Patch 3.27 in November 2025 pulled in a 160,000+ peak and averaged 66,000 players for the month. Even during its quiet periods, PoE 1 holds around 10,000-13,000 average players, competitive with PoE 2’s own between-season lows.

Both games follow the same pattern: huge spike at league start, rapid dropoff, trough until the next one. The difference is that PoE 1 has over a decade of endgame depth keeping players around longer. PoE 2’s early access endgame just can’t match that yet.

So when does PoE 2 actually overtake its predecessor for good? The most likely tipping point is the 1.0 full release, expected around December 2026. That’s when the “early access” label drops, the full six-act campaign is complete, and the endgame has been reworked twice (once in 0.5.0, again by 1.0). A proper launch with ExileCon hype behind it should produce a massive player spike, and if the endgame is deep enough, those players will stick around.

But here’s the thing: GGG isn’t treating this as a succession. Game Director Mark Roberts has said plainly that PoE 1 “will go forever” and that he “cannot see a future where Path of Exile stops getting developed.” The studio has set up separate leadership teams for each game. Roberts runs PoE 2, and a dedicated team owns PoE 1 with full creative autonomy. So it’s less about PoE 2 “replacing” PoE 1 and more about the two games coexisting, each doing their own thing.

If PoE 2’s 1.0 launch nails the endgame, it’ll likely pull the larger sustained player base by mid-2027. If the endgame still feels thin at launch, PoE 1 could hold the crown for another year or more.

Which should you play right now?

Play PoE 1 if you want the deepest ARPG endgame available today. Thirteen years of content means there’s always something new to chase, the Atlas system is proven, and Mirage is about to add another layer on March 6. If you’re a returning player or lapsed PoE veteran, this is the best on-ramp in years. And if you’re pushing endgame currency goals, check out our Mageblood guide for flask rolling and build recommendations once you land PoE 1’s most powerful belt.

Play PoE 2 if you want a fresh start with modern combat mechanics. The dodge-rolling, the weight of hits, and the Druid’s shapeshifting all feel great. Just know that the endgame won’t hold you as long as PoE 1’s until a few more patches land.

Play both if you’ve got the time. GGG offsets the league schedules by about two months, so you can ride one game’s league start, burn through the content, and swap to the other when its new season drops. A lot of the PoE community already does this.

Choose PoE 1 if:

  • You want the deepest ARPG endgame available right now
  • You’re a returning player or lapsed veteran
  • You prefer proven systems with 13 years of polish
  • You want to jump in immediately (Mirage launches March 6)

Choose PoE 2 if:

  • You want modern combat with dodge-rolling and weight
  • You’re starting fresh and don’t mind early access
  • You want to learn the game before the 1.0 rush
  • The Druid’s shapeshifting sounds like your kind of build

Whichever game you pick, you’re going to be spending a lot of hours clicking. If your mouse doesn’t have extra programmable buttons for flasks and skill binds, a Logitech G502 X Plus makes a real difference for ARPG sessions. The 13 programmable buttons let you bind every flask and aura without reaching for the keyboard, and the LIGHTFORCE switches handle the hundreds of thousands of clicks that PoE demands. For more ways to squeeze performance out of your hardware, our input lag reduction guide covers everything from monitor settings to OS tweaks.

Frequently Asked Questions

Is Path of Exile 2 replacing Path of Exile 1?

No. GGG has separate development teams for each game and has committed to supporting PoE 1 indefinitely. Game Director Mark Roberts said PoE 1 “will go forever” as long as it’s financially viable, and nothing short of a global catastrophe would stop development.

When does Path of Exile 3.28 Mirage launch?

Mirage launches on March 6, 2026 at 11 AM PST on PC, PlayStation 4, and Xbox One. It includes a new league mechanic, Atlas overhaul, Holy skill gems, Exceptional Support Gems, and the Reliquarian Scion ascendancy.

What class is coming in PoE 2 patch 0.5.0?

The Duelist is the most likely addition in 0.5.0, expected around May 2026. GGG hasn’t officially confirmed the class yet but has confirmed the patch will include Act 5 and a major endgame rework.

Can you play both Path of Exile games at the same time?

You can play both, though not simultaneously since they share server infrastructure. GGG staggers league launches by about two months, so many players rotate between the two games as each new season drops.

When does Path of Exile 2 leave early access?

GGG targets a full 1.0 release around December 2026, with ExileCon in November likely serving as the launch announcement venue. Jonathan Rogers has said GGG is “confident” in 2026 but acknowledges a worst-case push to early 2027.

Summary

Path of Exile in 2026 is a two-game franchise for the first time, and both halves are worth paying attention to. PoE 1’s 3.28 Mirage league launches March 6 with a rebuilt Atlas, new Holy skills, Exceptional Support Gems, and a league mechanic that lets you replay map content for double rewards. PoE 2 is in the middle of early access with the Druid class live now and a major endgame rework coming in 0.5.0 around May, with a full 1.0 release targeting December. For a quick reference on what league is active right now, see our Path of Exile current league page.

The player counts show that PoE 1 still holds its own against the sequel, and GGG has committed to running both games indefinitely with separate teams. Whether PoE 2 overtakes PoE 1 depends entirely on how the 1.0 endgame lands. For now, the best move is to play whichever game has the freshest league, or just alternate between both.