⚡ Quick Answer
The Dancer/Acrobat is the strongest hero class in Shop Titans. For tanks, Chieftain offers the best mix of survivability and damage. For spellcasters, Astramancer (promoted Geomancer) outputs the highest damage. Focus on building a balanced roster before optimizing individual heroes.
Heroes are the true endgame of Shop Titans. While crafting and selling drive your shop’s success, heroes are what let you farm the materials to keep everything running. Understanding which classes to prioritize can save you weeks of wasted effort. For the basics of how heroes fit into the game, check our complete Shop Titans guide.
The most important rule before we dive in: build rosters, not heroes. Focus on acquiring a full roster that can clear all content before you start chasing “perfect” heroes. You need coverage across all three types and elements, not one god-tier Dancer surrounded by garbage.
📋 In This Guide
Shop Titans Hero Tier List
This tier list ranks all hero classes by their endgame potential when properly built and promoted. Lower tier heroes are still useful for roster building and specific content.
| Tier | Heroes | Why |
|---|---|---|
| S-Tier | Dancer/Acrobat, Chieftain, Astramancer | Best-in-class for their roles |
| A-Tier | Ninja/Sensei, Conquistador, Pathfinder, Lord, Berserker, Dark Knight, Grandmaster, Velite, Spellblade | Excellent with proper investment |
| B-Tier | Ranger/Warden, Mercenary, Trickster | Solid for roster filling |
| C-Tier | Samurai, basic unpromoted classes | Niche use or outclassed |
Fighter Classes (Red)
Fighters are your tanks. They have the highest base threat (90), meaning enemies target them first. Their job is to absorb hits while contributing whatever damage they can. You generally only need one Fighter per team.
Skill priorities: Defense, Health
Chieftain (S-Tier)
Element: Fire | Promotes from: Barbarian
The Chieftain is the best tank in the game because it doesn’t sacrifice damage for survivability. Its innate converts 40% of total threat into an attack multiplier, meaning it hits hard while still absorbing every hit. The +40% health makes it incredibly tanky. This is your priority Fighter promotion.
Lord (A-Tier)
Element: Light | Promotes from: Knight
Lords have insane defense values when wearing heavy armor. We’re talking nearly unkillable levels of tankiness. The promoted version can also protect an ally from a lethal attack once per battle. Great for Light elemental barriers. Knights are solid even without promotion.
Berserker/Jarl (A-Tier)
Element: Fire | Promotes from: Berserker
Berserkers get stronger as they take damage. Below 25% HP, they gain +120% ATK and +30% EVA. This makes them fantastic hybrid tank/DPS units. Let them get beat up and watch them go berserk. Promotion improves the thresholds but isn’t strictly necessary.
Dark Knight/Death Knight (A-Tier)
Element: Dark | Promotes from: Dark Knight
Dark Knights instantly execute any monster that drops below 10% HP. More importantly, they passively gain seeds (stat boosts) just from completing quests. Over time, they essentially max out their seed bonuses for free. A long-term investment that pays dividends.
Ranger/Warden (B-Tier)
Element: Air | Promotes from: Ranger
Rangers have 35% reduced rest time when promoted. If you want heroes constantly running quests, build a team of Wardens. They also have built-in evasion, making them surprisingly durable for Fighters. Great for fast rotation teams.
Rogue Classes (Green)
Rogues rely on evasion and critical hits. They have the highest damage potential but can’t take hits. Evasion caps at 75% (78% for Pathfinders). Your goal is 50%+ evasion while stacking attack and crit stats.
Skill priorities: Weapon Skill, Attack, Evasion, Critical Hit
Dancer/Acrobat (S-Tier)
Element: Air | Promotes from: Dancer
Dancers are arguably the strongest class in Shop Titans. Their innate guarantees a critical hit after dodging an attack, effectively turning evasion into a second critical hit chance. With +150% critical damage built in, they annihilate everything.
Stack evasion on Dancers because every dodge is also a guaranteed crit. They’re so strong that the theoretical “best roster” at one point was 25 Acrobats. Elemental barriers have balanced this somewhat, but they remain the top pick for pure damage.
Ninja/Sensei (A-Tier)
Element: Dark | Promotes from: Ninja
Ninjas get +50% crit chance and +25% evasion until they take damage. The catch is enemies attack first, potentially removing the buff before the Ninja even swings. Promoted Senseis regain their passive after 2 rounds, making them more consistent. Great for burst damage teams.
Conquistador (A-Tier)
Element: Fire | Promotes from: Musketeer
Conquistadors gain stacking critical damage with consecutive crits, up to 4 stacks. With +22% built-in crit chance and +150% crit damage, they can reach absurd damage numbers. Losing a crit resets stacks, so pair them with crit-boosting gear.
Pathfinder (A-Tier)
Element: Earth | Promotes from: Wanderer
Pathfinders are the only class that can exceed the 75% evasion cap, reaching 78%. Their +25% evasion innate makes hitting the cap trivial, freeing up skill slots for offensive stats. Wanderers are already good; promotion just makes them better.
Grandmaster (A-Tier)
Element: Water | Promotes from: Monk
Grandmasters can learn the exclusive Destructive Strikes skill, granting +150% Attack and +300% Critical Damage. Yes, that’s a lot. Monks lack a weapon slot, which hurts their base attack, but Destructive Strikes more than compensates. Hunt for that skill after promotion.
Spellcaster Classes (Blue)
Spellcasters have the highest base attack values but are glass cannons. They need Fighters to protect them. Their damage output is unmatched when they survive long enough to cast.
Skill priorities: Weapon Skill, Attack
Geomancer/Astramancer (S-Tier)
Element: Water | Promotes from: Geomancer
Geomancers gain massive attack bonuses by stacking elements on their gear. Equip as many different elements as possible and watch their damage skyrocket. They’re pure DPS with no survivability, so keep them behind a solid tank. The best spellcaster for raw damage. Promoting to Astramancer further amplifies their elemental scaling.
Spellblade/Spellknight (A-Tier)
Element: All | Promotes from: Spellblade
Spellblades are unique in that they can use any element, giving you maximum flexibility for barrier coverage. This hybrid melee/magic class is more durable than pure casters, making them a solid option if you’re struggling to keep spellcasters alive. They trade some peak damage for survivability and versatility.
Team Building Basics
A balanced roster matters more than individual hero strength. Here’s what to aim for:
- 1 Fighter per team: Absorbs hits so damage dealers survive
- 1-2 damage dealers: Rogues or Spellcasters depending on content
- 3 heroes per element: Ensures you can break elemental barriers
- Balance class counts: Roughly equal Fighter/Rogue/Spellcaster totals
Titan Soul Priority
Titan Souls are rare. Use them on these classes first:
- Dancer → Acrobat
- Barbarian → Chieftain
- Geomancer → Astramancer
- Ninja → Sensei
- Wanderer → Pathfinder
Frequently Asked Questions
What is the best hero class in Shop Titans?
The Dancer/Acrobat is widely considered the strongest class. Its innate guarantees critical hits after dodging, effectively giving it two ways to crit. Acrobats dominate damage charts when properly built.
Should I hire heroes with gems in Shop Titans?
No. Gem heroes can roll poorly, wasting a valuable resource. Always hire with gold. Save gems for more reliable purchases like Champion upgrades or premium workers.
What skills should I look for on heroes?
Fighters want Defense and Health. Rogues want Weapon Skill, Attack, Evasion, and Critical Hit. Spellcasters want Weapon Skill and Attack. Don’t stress about perfect skills before level 40.
How many heroes of each type should I have?
Keep Fighter, Rogue, and Spellcaster counts roughly balanced. You need coverage across all elements for barriers. Most teams use 1 Fighter and 2 damage dealers.
When should I start promoting heroes?
After you have a functional roster that can clear most content. Titan Souls are rare. Prioritize Dancers, Barbarians, and Geomancers for first promotions.