| Assassin's |
+50% damage against humans |
| Automatic |
Auto fire mode for laser muskets |
| Berserker's |
More damage the lower your armor resistance, up to +200% |
| Bloodied |
More damage the lower your health is |
| Cavalier's |
-15% damage while blocking and sprinting |
| Crippling |
+50% more limb damage |
| Enraging |
Critical hits cause frenzy |
| Explosive |
Exploding bullets do 15 AOE damage |
| Exterminator's |
+50% damage against Mirelurks and bugs |
| Freezing |
+10 cryo damage and freeze on critical hit |
| Furious |
Increased damage on consecutive hits on same target |
| Ghoul slayer's |
+50% damage against ghouls |
| Hunter's |
+50% damage against animals |
| Incendiary |
+15 fire damage |
| Instigating |
Double damage if target is at full health |
| Irradiated |
+50 radiation damage |
| Junkie's |
Increased damage the more withdrawal effects you are suffering |
| Kneecapper |
+20% chance to cripple legs |
| Lucky Weapon |
Critical damage doubled and critical meter fills 15% faster |
| Medic's |
Heals target instead of causing damage |
| Mighty |
+25% damage |
| Mutant slayer's |
+50% damage against super mutants |
| Never Ending |
Ammo capacity will equal total amount available |
| Nimble |
+75% faster while aiming down sights |
| Nocturnal |
Increased damage at night |
| Penetrating |
Ignores 30% of targets damage and energy resistance |
| Plasma infused |
+10 energy damage and turns enemies into puddles |
| Poisoner's |
Target is poisoned for 10 seconds |
| Powerful |
+25% damage |
| Quickdraw |
-25% action point cost |
| Rapid |
+25% fire rate and +15% reload rate |
| Relentless |
Refill action points on critical hit |
| Sentinel's |
-15% damage while standing and not moving |
| Staggering |
Chance to stagger on hit |
| Stalker's |
While not in combat, increases VATS accuracy but costs more action points |
| Troubleshooter's |
+50% damage against robots |
| Two shot |
Fires addition projectile, decreases accuracy |
| VATS enhanced |
Improved VATS accuracy and -25% action point cost |
| VATS enhanced |
-40% action point cost |
| Violent |
+25% damage and limb damage with more recoil |
| Wounding |
+25 damage from bleeding |