If you’ve been working with Unity for a while, you’ve probably encountered a common problem: how do you share data between objects without creating a tangled mess of references? Enter Scriptable Objects — one of Unity’s most powerful yet underutilized features for managing game data.In this guide, we’ll explore what Scriptable Objects are, why they’re useful, and how to implement them in your own projects with practical examples.
What Are Scriptable Objects?
Scriptable Objects are data containers that you can use to save large amounts of data, independent of class instances. They’re assets that live in your project, not in any specific scene. This means multiple objects can reference the same data without duplicating it.Think of them as configuration files that Unity understands natively. Instead of hardcoding values into your scripts or managing complex prefab setups, you create Scriptable Object assets that hold your data.
